![]() Proceed with Step 2 if you were successfull. Approach the vessel until the console overlay tells you its ID. There are 3 possibilities on how to prepare for the relocation:Ī) You need to know the ID and LOCATION of your ship for this method to work! If you can go close enough to your ship, open the console and type in DI. Step 1a: Preparations for ships on the same playfield (when you see it "stuck in orbit" for example) Note: If your ship is not existing on any playfield anymore, this Method will NOT work. In this case, you can use a console comand to relocate the vessel easily. Sometimes, your ship might not be lost or deleted, but just got visibly stuck in a wall or barrier. Your "lost ship" will have replaced the starter block! Note: The ID of the starter block you wrote dwon in Step 3 is the ID of the folder! Example ID 334 = SV_Player_334) Step 8: Paste the files to the folder of the NEW starter block you created and overwrite its contents! Step 7: Copy all the files from WITHIN this folder Step 6: In the same folder, find the associated FOLDER with the same name! SV_Player_223.txt -> Folder with the name SV_Player_223! Watch for the CREATION TIME of the file.) Open the files until you find the file with the name of the ship you lost (if you did not rename your ship, this is a bit more complicated. These files contain every change on your vessel, including its NAME, ID and the LAST POSITION/Location. Step 5: Within the SHARED folder, you'll find files like SV_Player_223.txt. \Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games\YourSavegameName\Shared Step 4: Quit the game and open the SHARED folder withing your savegame folder: Step 3: Go close to the starter block and note down the ID of the block, shown in the info screen after ID= This will add an info overlay on top of your screen Step 2: Open the ingame console (Ö or #) and type in DI. ![]() Step 1: Spawn a new Starter Block of the same kind (If your lost ship was a SV, spawn a SV Starter Block) You can easily move them to the playfield again by using this method. But you may need a Gamemaster or Admin (with FTP access) to perform these actions!Īll ships, lost or not, are stored in your savegame (or the server savegame). Note: BOTH METHODS ALSO WORK ON MULTIPLAYER SERVERS. If your ship just vanished or got lost entirely, you can use this ID to re-spawn the ship. Even an unskilled pilot could easily accomplish the mission if he follows the profile above.There are a few things you can do to recover your ship, because any ship or base in the game has a unique ID. The lander is heavily over engineered as is the interplanetary stage. Dump the excess oxidizer back to the lander as you won’t need it any more and decouble the bottom stage of the lander, leaving only the command pod. Dock with the main ship and transfer all the liquid fuel left in the lander to the interplanetary stage. Land on Ike, do your stuff and head back to orbit. *Refuel the lander with the oxidizer available in the bottom tank of the interplanetary stage. *Go back to orbit, dock with the main craft and transfer to Ike. *Once below 50m/s decouple the heat shield and activate the engines. Make sure you have your parachute pressures set to the minimum value (0.01 units), once temperatures stabilise, open your drogue chutes, wait until speed drop further and open main chutes. *Once in stable orbit perform de-orbit burn, undock the lander and put the interplanetary stage back on stable orbit (~60圆0km recommended). Aero brake at ~20 Km (pointing retrograde). ![]() *Go to orbit with the included launcher and head to Duna. In theory you could take the ship all the way to Dres flyby before coming back to Kerbin. On my playthrough, I had more than 5km/s dV left before final pod separation and re-entry on Kerbin. This is a Duna system grand tour ship, capable of transfer, insertion, landing on Duna, orbit from surface of Duna, transfer to Ike, landing on Ike, orbit from surface of Ike, return to Kerbin system. WARNING: This ship requires Cryogenic engines pack to configure the transfer stage fuel tanks to Liquid fuel and Oxidizer only.
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